Games MDA

Games Reading

MDA stands for Mechanics, Dynamics and Aesthetics. MDA is an approach to understanding games, it attempts to bridge the gap between game design and development, game criticism, and technical game research.

Instead of saying a game is fun instead we should use these 8 different words to describe the game, they are:
1. Sensation
   Game as sense-pleasure

2. Fantasy
   Game as make-believe
3. Narrative
    Game as drama
4. Challenge
    Game as obstacle course
5. Fellowship
    Game as social framework

6. Discovery
    Game as uncharted territory

7. Expression
    Game as self-discovery

8. Submission
    Game as pastime

Using these words will help us express what about a game makes it "fun"
http://www.cs.northwestern.edu/~hunicke/MDA.pdf

"Player Intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information and resources provided by the game."

There are two types of intentional play. There is High Order Intentional Play which gives players the opportunity to express themselves in human ways. Low Order Intentional Play allows the player to achieve their intent at a mechanical level.

Clint Hocking uses the definition of a joke to explain intentional play, I think this is a brilliant way of describing something foreign to us because we all know what a joke it and how to works.

Emergent Gameplay is when enough interconnected mechanics are combined unexpected results occur.

Hocking's uses different games and images to express his point, it was very interesting and engaging.

https://learn.canvas.net/courses/3/pages/level-4-dot-0-science-of-design?module_item_id=44537

In conclusion I learnt a lot more about the language of gaming and have a greater understanding of what a designer/developer should aim for and how to make it "fun".

Game Mechanics 



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