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Showing posts from October, 2018

Game Design Document

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Game Design Document Pollution Dilution is a first person adventure game for PC where you must clean up the planet before mankind destroy it.  This game is based on Global Warming. Can you save the planet? I'm still not 100% sure of the name of my game but for now I'm going with Pollution Dilution but I will most likely change that to something much cooler in the future. My ideas are still similar to last weeks, I've made a few changes to the game and been more specific about controls and the rules of the game in my GDD. I think the idea is now much clearer in my head than it was before. I also know how to make the majority of the game already due to the unity tutorials we've been doing. Here is a link to my GDD  https://www.dundoc.com/project/4792 Graphics I like

Unity Tutorial 05

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Unity Tutorial 05 I was glad to be back following Jimmy Vegas tutorials. I liked the three tutorials even though they had a lot coding. I was able to follow it pretty easily though, and I understood why the codes worked and didn't work.  If I had to do them tutorials following an article I doubt I would've been able to get the desired result.  I enjoyed the animation of the axe, I think it looks really cool and is very easy to do. I think that I would find coding very difficult if Jimmy Vegas wasn't telling us what to write so that does kind of concern me. But I'm sure with time I'll eventually get the hang of it.  I liked the picking up of the gem by pressing a key, I am definitely going to apply that in my own game when picking up objects instead of just walking into them. I also like that the cursor is more decorated now, the plain white dot before was pretty boring.  I don't find these videos as fun as the first few, probably just beca

Games GDD

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Game GDD The first reading was about generating ideas, and giving advice on how to get rid of "designer's block". How to get through "designer's block"; Keep a collection of all of your ideas for games, mechanics, stories, and everything else. Look back through it to see if there’s anything from years ago that you can use.  Think of something random. Try to find a way to integrate it into your game. Do research. Learn about some aspect of the game in more depth, and you will likely find new ideas. Go back to the basic. Think of the formal elements of your game. What are the player goals? Rules? Resources? And so on. Note that you’ll need to define these anyway in order to have a game, so by focusing on these one at a time it may give you new questions to answer. Formalized brainstorming, either alone or in a group. Some people swear by this method, while others say the results are questionable. The best I can say is that the results are highly u

Game Vision Statement

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Game Vision Introduction: Pollution Dilution is a first person adventure game for PC where you must clean up the planet before mankind destroy it. Description: The objective of the game is to clean up as much pollution as possible before your time runs out. You will be dropped into the vast Rain Forest and you must follow the bleeping to find each item before it's too late! The closer you are the louder the bleep.  Your challenge is to beat your score, how many points can you get in the time limit? It's an educational game that's fun. It teaches the importance of our destructive behaviour without getting into science talk. Its a visual learning game. Your character is a tree, symbolising the "Earth's Lungs" you must save the planet by ridding the pollution from your home. Each time you re-spawn in a different position so the game differs each time you play. Your time limit is shown through a thermometer, if you're not collect

Unity Tutorial 03

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Unity Tutorial 03 This weeks unity tutorial I found harder than the previous two. I think it was because it wasn't a video and he wasn't explaining it in as much detail as Jimmy Vegas.  I didn't manage to get the clock working as I couldn't drag the Indicators into the Transform section, I'm not too sure why but I think its due to an error in my code but I can't see whats wrong following the pictures and writing. I enjoyed physically making the clock. I found though whenever I reopen my unity all the figures had changed to -.7890876 and the objects had moved. It was quite irritating to have to keep going back and make them back to the original numbers I set them at. The coding was a lot more tricky this time round, it was explained why it worked and why it didn't but I found there was a lot of writing something and then removing it again and by the end I didn't know if the code was right as it was very unclear. I don't think I wo

Games MDA

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Games Reading MDA stands for Mechanics, Dynamics and Aesthetics. MDA is an approach to understanding games, it attempts to bridge the gap between game design and development, game criticism, and technical game research. Instead of saying a game is fun instead we should use these 8 different words to describe the game, they are: 1. Sensation    Game as sense-pleasure 2. Fantasy    Game as make-believe 3. Narrative     Game as drama 4. Challenge     Game as obstacle course 5. Fellowship     Game as social framework 6. Discovery     Game as uncharted territory 7. Expression     Game as self-discovery 8. Submission     Game as pastime Using these words will help us express what about a game makes it "fun" http://www.cs.northwestern.edu/~hunicke/MDA.pdf " Player Intention is the ability of the player to devise his own meaningful goals through his understanding of the game dynamics and to formulate meaningful plans to achieve them using the information

Feedback Strategies

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Feedback Strategies The first article I read was ' Try Feedforward Instead of Feedback' written by Marshal Goldsmith. I really enjoyed this article it was well written and I was intrigued from start to finish. I love the idea of feedforward. I'm awful at giving feedback unless I'm super comfortable with someone, otherwise I just feel like I'm offending the person so I'm never completely honest. Feedforward is definitely much more positive as you're not pointing out the other persons flaws and mistakes, they're telling you them and you're giving them possible solutions without getting too personal. It's understandable why people who have tried feedforward have enjoyed themselves, the person receiving chooses what they'd like advice on and the other person gives them advice without knowing anything about the person. http://www.marshallgoldsmith.com/articles/try-feedforward-instead-feedback/ The next article I read was Be a Mirr

Game Idea Research

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Game Idea Research I have decided that I want to go with my first game idea as it's less complex than my other game ideas. I also like the initial visuals I thought of and hopefully I can portray them. The possible game mechanics I want in my game are Block Path, Game Keeps Getting Harder Till You Die, and Game Repeats Till You Die.  I want the tree to not directly fight the enemy (human) but to prevent his actions from hurting his family/rainforest behind him, by preventing the objects from hitting them. The longer you play and the more points you get the game the faster the objects are thrown at you. The game continues until your tree babies/rainforest has been destructed by the objects you failed to collect. I would also possibly like to do an Undirected Exploration under a Timer, so you have to find and clean up the pollution before the time runs out. I used the website below to help me think of possible game mechanics, it also picked random game mechanics

Unity Tutorial 2

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Unity Tutorial 02 I learnt lots about coding in this tutorial. I didn't think it was as hands on as the first three as there was much more just listening and less room for messing around with different settings yourself. I really liked the sound the game made when you collected the gem. I thought this tutorial was very easy to follow. Jimmy Vegas explains everything very clearly.  One thing that didn't work for me was the target, it worked at first but once I moved it away from the character so the ToTarget would work for everything around me including the floor, it was on the bottom right hand and wouldn't move, I checked the targets setting and it still said it was centred so I'm not sure what happened there. I will have to go back and redo the target before the next tutorial. It also had a warning about my coding it saying something about Windows and Mac compatibility, I'm assuming its due to him using a Windows and I'm not. The code still wo

Game Elements

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Game Elements Reading Reading 01:  The first thing I read was the Formal Element of Games. I liked the layout, it was like going through a slide show. I read the Atomic Elements of the game. I am most interested in making something with the player vs. the game system. Not because I think the others are boring just because realistically I think that would be easier to make and would go with my game ideas. I learnt that there are three different types of rules, they are operational,    constitutive, and implied. The operational and implied rules are very easy to get your head around but the constitutive rules still kind of confuse me but I'm pretty sure I get what the guy was saying, may need to do some more research on that though.  I also read about Sequencing, the game I intend to make  won't be waiting for your turn, it will be taking action as fast as you can. When analysing I should ask myself these questions: What challenges do the players face? What

Feedback Thoughts

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Feedback Thoughts The first article I read was 'Why rejection hurts so much' by Guy Winch.  This article was very well written, a lot of what he said was mostly common knowledge. I liked his advice at the end though where he told us how to boost feelings over social connection. I've never been told how to deal with the feelings of rejection so this was very useful and I might try some of them out sometime. I also didn't know that feeling hurt from rejection is a survival instinct, I found that part of the article very interesting.  https://ideas.ted.com/why-rejection-hurts-so-much-and-what-to-do-about-it/ The second article I read was 'A Simple 5-Second Habit to Rewire Your Harshly Self-Critical Brain' by Joel Almeida. I liked this article much more than the first, probably because Joel Almeida was writing from a personal experience.  I think  REBS (reality-based self-congratulation) would be very good habit to get yourself into. It's so

Game Brainstorm

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Game Idea's Game idea 1 : When thinking of ideas for my group project under the theme change I thought of a possible game idea under the given theme, Change. I wanted to make a game on Global Warming. I want to personify a tree and behind him have a different plants and/or animals from the rain forest or maybe just the tree's small children and have a rich evil man throwing plastic bags, burning fuel, spilling oil etc. and the tree has to catch them/inhale them in order to keep the endangered animals/tree family safe from the man. I hope to make this a very simple to use game, with very few  controls. I looked up 'Games About Climate Change' and stumbled across this article. It gave information about causes. I was interested in the game descriptions that they used to teach  kids with.  https://www.legendsoflearning.com/learning-objectives/global-climate-change/ One game was called 'Preventative Measures' I started to  play this game but once

Unity Tutorial 01

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UNITY TUTORIAL 01 Welcome back to my Blog, In this blog I will discuss my thoughts on my first Unity Tutorial by Jimmy Vegas. I had never used Unity before. It is a very similar layout to Blender so I didn't find the controls as difficult to get the hang of as I did when I first used Blender. I think it's easier to use than Blender, everything is more accessible and there doesn't seem to be as many hidden menus. Though I'm sure when we start doing more complex things on Unity it will be just as difficult as Blender.  Jimmy Vegas was very clear and his tutorial was very easy to follow along with, he explained everything he did really well but didn't dwell on anything for too long. I stayed engaged and didn't get bored, which I often do. It's a really cool software, Although I do like how we were just given packs to download but I would be very interested to learn how to make a tree and different terrains and textures by myself. Unity has left