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Showing posts with the label Week 3

Feedback Strategies

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Feedback Strategies The first article I read was ' Try Feedforward Instead of Feedback' written by Marshal Goldsmith. I really enjoyed this article it was well written and I was intrigued from start to finish. I love the idea of feedforward. I'm awful at giving feedback unless I'm super comfortable with someone, otherwise I just feel like I'm offending the person so I'm never completely honest. Feedforward is definitely much more positive as you're not pointing out the other persons flaws and mistakes, they're telling you them and you're giving them possible solutions without getting too personal. It's understandable why people who have tried feedforward have enjoyed themselves, the person receiving chooses what they'd like advice on and the other person gives them advice without knowing anything about the person. http://www.marshallgoldsmith.com/articles/try-feedforward-instead-feedback/ The next article I read was Be a...

Game Idea Research

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Game Idea Research I have decided that I want to go with my first game idea as it's less complex than my other game ideas. I also like the initial visuals I thought of and hopefully I can portray them. The possible game mechanics I want in my game are Block Path, Game Keeps Getting Harder Till You Die, and Game Repeats Till You Die.  I want the tree to not directly fight the enemy (human) but to prevent his actions from hurting his family/rainforest behind him, by preventing the objects from hitting them. The longer you play and the more points you get the game the faster the objects are thrown at you. The game continues until your tree babies/rainforest has been destructed by the objects you failed to collect. I would also possibly like to do an Undirected Exploration under a Timer, so you have to find and clean up the pollution before the time runs out. I used the website below to help me think of possible game mechanics, it also pick...

Unity Tutorial 2

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Unity Tutorial 02 I learnt lots about coding in this tutorial. I didn't think it was as hands on as the first three as there was much more just listening and less room for messing around with different settings yourself. I really liked the sound the game made when you collected the gem. I thought this tutorial was very easy to follow. Jimmy Vegas explains everything very clearly.  One thing that didn't work for me was the target, it worked at first but once I moved it away from the character so the ToTarget would work for everything around me including the floor, it was on the bottom right hand and wouldn't move, I checked the targets setting and it still said it was centred so I'm not sure what happened there. I will have to go back and redo the target before the next tutorial. It also had a warning about my coding it saying something about Windows and Mac compatibility, I'm assuming its due to him using a Windows and I'm not. The code still wo...

Game Elements

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Game Elements Reading Reading 01:  The first thing I read was the Formal Element of Games. I liked the layout, it was like going through a slide show. I read the Atomic Elements of the game. I am most interested in making something with the player vs. the game system. Not because I think the others are boring just because realistically I think that would be easier to make and would go with my game ideas. I learnt that there are three different types of rules, they are operational,    constitutive, and implied. The operational and implied rules are very easy to get your head around but the constitutive rules still kind of confuse me but I'm pretty sure I get what the guy was saying, may need to do some more research on that though.  I also read about Sequencing, the game I intend to make  won't be waiting for your turn, it will be taking action as fast as you can. When analysing I should...