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Showing posts with the label Week 10

Tech Task, Twine

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Tech Task Week 10 I tried twinery.org to make a story. I just copied the number idea but I think it's a cool engine and could be an interesting way to make scenarios up. If you have two great ideas for a story but unsure what one to g with you could mix them up using twinery.org.  When I read the tech task post I assumed it was going to give you an automated story that would inspire and help you come up with a story. I don't think it's that helpful as you have to already have your story planned out a little bit. Story Passage

Games Testing

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Games Testing Types of Testing Bug Testing (or Quality Assurance) The purpose of this is to find errors in the game relative to its design. How “Fun” the game is isn't relevant. If the designer says that the game should do one thing but it is doing another, that is a bug and needs to be identified. Focus Testing In a focus test, you bring together players that are part of the target audience’s to determine how well the game serves their needs. Usability Testing In a usability test, players are given specific tasks to accomplish in an attempt to see whether they understand how to control the game.  Balance Testing A fun game can become boring if the game lets a player bypass most of the interesting choices in the game. If only one strategy can win and it is just a matter of which player follows that strategy the best, it is not as interesting as if there are multiple paths to victory.  Fun Testing A game can be usable, balanced and functional and still ...