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Showing posts with the label Week 5

Game Design Document

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Game Design Document Pollution Dilution is a first person adventure game for PC where you must clean up the planet before mankind destroy it.  This game is based on Global Warming. Can you save the planet? I'm still not 100% sure of the name of my game but for now I'm going with Pollution Dilution but I will most likely change that to something much cooler in the future. My ideas are still similar to last weeks, I've made a few changes to the game and been more specific about controls and the rules of the game in my GDD. I think the idea is now much clearer in my head than it was before. I also know how to make the majority of the game already due to the unity tutorials we've been doing. Here is a link to my GDD  https://www.dundoc.com/project/4792 Graphics I like

Unity Tutorial 05

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Unity Tutorial 05 I was glad to be back following Jimmy Vegas tutorials. I liked the three tutorials even though they had a lot coding. I was able to follow it pretty easily though, and I understood why the codes worked and didn't work.  If I had to do them tutorials following an article I doubt I would've been able to get the desired result.  I enjoyed the animation of the axe, I think it looks really cool and is very easy to do. I think that I would find coding very difficult if Jimmy Vegas wasn't telling us what to write so that does kind of concern me. But I'm sure with time I'll eventually get the hang of it.  I liked the picking up of the gem by pressing a key, I am definitely going to apply that in my own game when picking up objects instead of just walking into them. I also like that the cursor is more decorated now, the plain white dot before was pretty boring.  I don't find these videos as fun as the first few...

Games GDD

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Game GDD The first reading was about generating ideas, and giving advice on how to get rid of "designer's block". How to get through "designer's block"; Keep a collection of all of your ideas for games, mechanics, stories, and everything else. Look back through it to see if there’s anything from years ago that you can use.  Think of something random. Try to find a way to integrate it into your game. Do research. Learn about some aspect of the game in more depth, and you will likely find new ideas. Go back to the basic. Think of the formal elements of your game. What are the player goals? Rules? Resources? And so on. Note that you’ll need to define these anyway in order to have a game, so by focusing on these one at a time it may give you new questions to answer. Formalized brainstorming, either alone or in a group. Some people swear by this method, while others say the results are questionable. The best I can say is that the results are highly u...