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Showing posts with the label Week 7

Prototype

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Prototype I began to make my terrain for my game. I used the same assets that Jimmy Vegas used for the forest for my game. I just made the trees taller. I used the same scripts I had already made in previous unity tutorials. to collect an object, making a score. I used a gem in the mean time to collect but I will look up how to design objects for unity. I had to follow the tutorials again. I had forgotten a lot of the basics as I hadn't designed anything since the first few videos. It took me a minute to remember how to change the height of the trees.  I left my character as first person controller for now as I haven't designed a tree character yet. I aim to do this on my next tutorial. There was an error somewhere in my code, I am not sure where though so I will revise all the videos I followed and go over my scripts before I continue to build my prototype. Unity Screenshot

Unity Free Tutorials

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Unity Tutorial 06 For my game I am planning on having a score system in place. I originally found a video but it didn't use C# script but then I found a Jimmy Vegas video that showed me how using C# script. I was glad that I found a Jimmy Vegas tutorial because I think he's really clear and I understand what he is doing, he doesn't go through things too fast. I normally get lost following tutorials when they just assume you know stuff and don't tell you what they did. Jimmy Vegas always says what he is doing. I was able to successfully make a score counter thanks to Jimmy Vegas. I will use this in my game. I will look for more Jimmy Vegas tutorials to follow in the future. Next week I plan on making a scoreboard. I found this tutorial very easy to follow. This is the video I followed for my tutorial. Score

Game Fun

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Game Fun The word "fun" is just another word for learning. Being in a flow state is how we make something "fun". There are eight kinds of fun, they are: Sensation : The part of a game that uses our sense, the look, feel and audio. They engage our senses and make us have "fun" Fantasy : Games can create a make believe world that is far more interesting than our standard day to day life. Narrative : A narrative in a game keeps the player engaged in the story. Challenge : A game that has tasks that become increasingly difficult keeps the player learning and therefore having fun. Fellowship : If a game is very social the mechanics and and boring decisions don't matter as much as people will play it for a social interaction. People who play make it fun. Discovery : Very rarely seen in board games. It adds adventure and mystery to a game to keep the player engaged. Expression : Some games like Dungeons and Dragons for example, allow the p...