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Unity Free Tutorials 02

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Unity Tutorial This week I decided to branch out from Jimmy Vegas. I knew that I needed a timer in my game so I look up "how to make a timer in unity" this video was one of the shortest ones.  I like Jimmy and he's great at explaining stuff butt his videos can drag on a bit. But this guy stuck to the point and it was very easy to follow. It's a pretty basic timer and so is the score I made but it's fine for the prototype. I liked this tutorial by N3K EN and I will definetly look out for their videos when looking for tutorials.

Game Stories

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Game Stories The first reading discussed games being considered an art form. It is a highly debated statement but the conclusion is that some games, if not all are art. Art is an expression of a persons creativity and appreciated for their beauty. Games aren't always considered "beautiful" though but they are an expression of creativity and some have stunning graphics. We are just too distracted by the "fun" of a game to appreciate it's artistic value/beauty. https://learn.canvas.net/courses/3/pages/level-8-introduction-and-readings?module_item_id=44573 https://learn.canvas.net/courses/3/pages/level-8-dot-1-six-layers-of-art?module_item_id=44575 The next reading was all about the story behind a game. For the last few weeks we've been reading about mechanics of games and how to make a game "fun". We hadn't discussed the aesthetic value of the game nor the story line. As humans we love stories and Myth's. For thou...

Week 8 Progress

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Progress I am happy with my progress so far. I am a few points behind due to missing a reading in the first few weeks and then I hadn't correctly done the declarations for comments. I discovered this a few weeks back when I had 132 points out of 150 points, II was confused so I looked back and saw I hadn't done declarations correctly. I did extra credit the following week for 6 points and I intend to do extra credit again to get the points that I missed.  I find blogging about what we read and do very useful. I am in a way forced to do something within the deadline and because the days are always the same (bar this week) I have got into a routine. I dread weekends because I leave it all until Sunday and I end up ruining my evening, but I enjoy working on my project and reading other peoples blogs. I do dread having to comments on other peoples blogs I always struggle to meet the word count. I also feel really fake and I'm just kin...

Week 8 Comments and Feedback

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Comments and Feedback I think the feedback from other students is great. It's good to hear other peoples opinions on your work. I also just enjoy reading them. Although I enjoy hearing suggestions sometimes they're a bit too late, for example after I finished my GDD I got feedback suggesting I do different things but I had already figured out what I was doing. I found it very useful when choosing my game though because I hadn't set anything in stone yet. Though a lot of what people suggest to me is quite unrealistic to make in the time frame and skill set I have. I think some of my feedback may be useful but like I said before they've already made their decisions so me suggesting that they add more or change things in their game seems a bit harsh to me. I usually just ask questions in my feedback on anything I'm unclear about, I do think this is more helpful than me suggesting they add another ten levels. It means th...

Week 8 Reading and Writing

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Reading and Writing Review I find the reading assignments a bit long winded sometimes and I tend to lose focus the longer I'm reading it unless it's a topic I find interesting. I enjoyed the first few reading we did on growth mindset and time strategies, probably because they were new concepts to me and they were things that I could apply to my everyday life.  I do like learning about the game ones but I find them very long and I tend to zone out on what I'm reading. Some of the writing keeps me more captivated than others. I have learnt from the readings about games and I do think of them when I play games now and what makes a game "fun". I don't really feel like I've learnt anything new form the readings about Games since the first few, I think they've all been pretty similar so I tend to zone out from them. I used to read everything and then write my blog but I found that I forgot a lot of what I read so I started to write notes...

Prototype

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Prototype I began to make my terrain for my game. I used the same assets that Jimmy Vegas used for the forest for my game. I just made the trees taller. I used the same scripts I had already made in previous unity tutorials. to collect an object, making a score. I used a gem in the mean time to collect but I will look up how to design objects for unity. I had to follow the tutorials again. I had forgotten a lot of the basics as I hadn't designed anything since the first few videos. It took me a minute to remember how to change the height of the trees.  I left my character as first person controller for now as I haven't designed a tree character yet. I aim to do this on my next tutorial. There was an error somewhere in my code, I am not sure where though so I will revise all the videos I followed and go over my scripts before I continue to build my prototype. Unity Screenshot

Unity Free Tutorials

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Unity Tutorial 06 For my game I am planning on having a score system in place. I originally found a video but it didn't use C# script but then I found a Jimmy Vegas video that showed me how using C# script. I was glad that I found a Jimmy Vegas tutorial because I think he's really clear and I understand what he is doing, he doesn't go through things too fast. I normally get lost following tutorials when they just assume you know stuff and don't tell you what they did. Jimmy Vegas always says what he is doing. I was able to successfully make a score counter thanks to Jimmy Vegas. I will use this in my game. I will look for more Jimmy Vegas tutorials to follow in the future. Next week I plan on making a scoreboard. I found this tutorial very easy to follow. This is the video I followed for my tutorial. Score