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Game Design Document

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Game Design Document Pollution Dilution is a first person adventure game for PC where you must clean up the planet before mankind destroy it.  This game is based on Global Warming. Can you save the planet? I'm still not 100% sure of the name of my game but for now I'm going with Pollution Dilution but I will most likely change that to something much cooler in the future. My ideas are still similar to last weeks, I've made a few changes to the game and been more specific about controls and the rules of the game in my GDD. I think the idea is now much clearer in my head than it was before. I also know how to make the majority of the game already due to the unity tutorials we've been doing. Here is a link to my GDD  https://www.dundoc.com/project/4792 Graphics I like

Unity Tutorial 05

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Unity Tutorial 05 I was glad to be back following Jimmy Vegas tutorials. I liked the three tutorials even though they had a lot coding. I was able to follow it pretty easily though, and I understood why the codes worked and didn't work.  If I had to do them tutorials following an article I doubt I would've been able to get the desired result.  I enjoyed the animation of the axe, I think it looks really cool and is very easy to do. I think that I would find coding very difficult if Jimmy Vegas wasn't telling us what to write so that does kind of concern me. But I'm sure with time I'll eventually get the hang of it.  I liked the picking up of the gem by pressing a key, I am definitely going to apply that in my own game when picking up objects instead of just walking into them. I also like that the cursor is more decorated now, the plain white dot before was pretty boring.  I don't find these videos as fun as the first few...

Games GDD

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Game GDD The first reading was about generating ideas, and giving advice on how to get rid of "designer's block". How to get through "designer's block"; Keep a collection of all of your ideas for games, mechanics, stories, and everything else. Look back through it to see if there’s anything from years ago that you can use.  Think of something random. Try to find a way to integrate it into your game. Do research. Learn about some aspect of the game in more depth, and you will likely find new ideas. Go back to the basic. Think of the formal elements of your game. What are the player goals? Rules? Resources? And so on. Note that you’ll need to define these anyway in order to have a game, so by focusing on these one at a time it may give you new questions to answer. Formalized brainstorming, either alone or in a group. Some people swear by this method, while others say the results are questionable. The best I can say is that the results are highly u...

Game Vision Statement

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Game Vision Introduction: Pollution Dilution is a first person adventure game for PC where you must clean up the planet before mankind destroy it. Description: The objective of the game is to clean up as much pollution as possible before your time runs out. You will be dropped into the vast Rain Forest and you must follow the bleeping to find each item before it's too late! The closer you are the louder the bleep.  Your challenge is to beat your score, how many points can you get in the time limit? It's an educational game that's fun. It teaches the importance of our destructive behaviour without getting into science talk. Its a visual learning game. Your character is a tree, symbolising the "Earth's Lungs" you must save the planet by ridding the pollution from your home. Each time you re-spawn in a different position so the game differs each time you play. Your time limit is shown through a thermometer, if you'...

Unity Tutorial 03

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Unity Tutorial 03 This weeks unity tutorial I found harder than the previous two. I think it was because it wasn't a video and he wasn't explaining it in as much detail as Jimmy Vegas.  I didn't manage to get the clock working as I couldn't drag the Indicators into the Transform section, I'm not too sure why but I think its due to an error in my code but I can't see whats wrong following the pictures and writing. I enjoyed physically making the clock. I found though whenever I reopen my unity all the figures had changed to -.7890876 and the objects had moved. It was quite irritating to have to keep going back and make them back to the original numbers I set them at. The coding was a lot more tricky this time round, it was explained why it worked and why it didn't but I found there was a lot of writing something and then removing it again and by the end I didn't know if the code was right as it was ver...

Games MDA

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Games Reading MDA stands for Mechanics, Dynamics and Aesthetics. MDA is an approach to understanding games, it attempts to bridge the gap between game design and development, game criticism, and technical game research. Instead of saying a game is fun instead we should use these 8 different words to describe the game, they are: 1. Sensation    Game as sense-pleasure 2. Fantasy    Game as make-believe 3. Narrative     Game as drama 4. Challenge     Game as obstacle course 5. Fellowship     Game as social framework 6. Discovery     Game as uncharted territory 7. Expression     Game as self-discovery 8. Submission     Game as pastime Using these words will help us express what about a game makes it "fun" http://www.cs.northwestern.edu/~hunicke/MDA.pdf " Player Intention is the ability of the player to devise his own meanin...

Feedback Strategies

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Feedback Strategies The first article I read was ' Try Feedforward Instead of Feedback' written by Marshal Goldsmith. I really enjoyed this article it was well written and I was intrigued from start to finish. I love the idea of feedforward. I'm awful at giving feedback unless I'm super comfortable with someone, otherwise I just feel like I'm offending the person so I'm never completely honest. Feedforward is definitely much more positive as you're not pointing out the other persons flaws and mistakes, they're telling you them and you're giving them possible solutions without getting too personal. It's understandable why people who have tried feedforward have enjoyed themselves, the person receiving chooses what they'd like advice on and the other person gives them advice without knowing anything about the person. http://www.marshallgoldsmith.com/articles/try-feedforward-instead-feedback/ The next article I read was Be a...